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Gabrielli, S., P. Forbes, A. Jylhä, S. Wells, M. Siren, S. Hemminki, P. Nurmi, R. Maimone, J. Masthoff, and G. Jacucci, "Design challenges in motivating change for sustainable urban mobility", Computers in Human Behavior , vol. 41, pp. 416-423, December, 2014, Journal Article .
Bo, G., M. Pompa, S. Gabrielli, R. Maimone, and L. Pannese, "Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings", Workshop on ubiquitous games and gamification for promoting behavior change and wellbeing (CHItaly2013), Sept., 2013, Workshop paper .
Mayora, O., J. Favela, M. Tentori, R. Maimone, I. Zavala, and E. Quintana, "iFlit: an ambient display to induce cognitive dissonance and behavior change ", Workshop on Ubiquitous games and gamification for promoting behavior change and wellbeing (CHItaly 2013), Sept., 2013, Workshop paper .
Gaggioli, A., G. Pioggia, G. Tartarisco, G. Baldus, M. Ferro, P. Cipresso, S. Serino, Andrei Popleteev, S. Gabrielli, R. Maimone, et al., "A System for Automatic Detection of Momentary Stress in Naturalistic Settings", Cybertherapy, Brussels, August, 2012, Conference Paper .